Berit Kjos, David L. Brown, and Brett Peterson #fundie web.archive.org

The last line, the Pokemon mantra, fuels the craving for more occult cards, games, toys, gadgets, and comic books. There's no end to the supply, for where the Pokemon world ends, there beckons an ever-growing empire of new, more thrilling, occult, and violent products. Each can transport the child into a fantasy world that eventually seems far more normal and exciting than the real world. Here, evil looks good and good is dismissed as boring. Family, relationships, and responsibilities diminish in the wake of the social and media pressures to master the powers unleashed by the massive global entertainment industry.

No wonder children caught up in the Pokemon craze beg for more games and gadgets. The Japanese makers count on it. Since the means often justify the economic ends in the entertainment industry, the Pokemon website is full of tips, explanations, and ads that encourage the urge to splurge - and to express the darker side of human nature. Ponder their influence: [proceeds to list, as a scare tactic fake advice supposedly listed by the Pokemon website]...

Strange as it may sound to American ears, demonic possession is no longer confined to distant lands. Today, government schools from coast to coast are teaching students the skills once reserved for the tribal witchdoctor or shaman in distant lands. Children everywhere are learning the pagan formulas for invoking "angelic" or demonic spirits through multicultural education, popular books, movies, and television. It's not surprising that deadly explosions of untamed violence suddenly erupt from "normal" teens across our land.

Occult role-playing games teach the same dangerous lessons. They also add a sense of personal power and authority through personal identification with godlike superheroes. Though the demonic realm hasn't changed, today's technology, media, and multicultural climate makes it easier to access, and harder than ever to resist its appeal.

-----------------------------------------------

Could Pok_mon influence the children who play it? I pray that it does not happen, but I wonder how long it will be before a grade school child, tries to do what is written on the Weepingbell - Razor Leaf Pok_mon card. It says, "It spits out poisonpowder to immobilize the enemy, and then finishes the enemy with a spray of acid." Does this line up with what the Bible has to say about how to handle our enemies in Romans 12:14-22? I Think not! It is clear that Pok_mon leads the player's imagination down the wrong path. The Bible says that we are to abhor that which is evil, and cleave to that which is good (Romans 12:9). Poisoning, paralyzing, etc. your enemies is clearly evil and no one should occupy their minds with such thoughts, game or no game. Our every thought is to be screened to be sure Christ approves of it (2 Corinthians 10:4-5). If it does not line up, it is to be rejected.

-----------------------------------------------

In Japan, Shinto is one of the oldest belief systems and was developed out of worshiping the earth, such as sun, water, rocks, trees and even sounds (jiggly puff, a cute Pokemon sings a song and the sounds puts all who hear her into a trance – this is a common type of teaching in Shinto and is very evident in Pokemon)!

Shinto teaches that all such natural features were felt to have a god behind their power. Many Shinto beliefs were incorporated into Japanese Buddhist practices after its introduction in the 6th century. Just as they believe in evolution and re-incarnation, these ideas are manifest in Pokemon.

These pictures are typical examples of the dark side of Pokemon. Haunter, an evolved spirit can hypnotize and has ‘dream eater’ power (powered by the purple Pokemon energy cards which is the psychic energy). This power lets him drain the energy from his opponents.

56 comments

Confused?

So were we! You can find all of this, and more, on Fundies Say the Darndest Things!

To post a comment, you'll need to Sign in or Register. Making an account also allows you to claim credit for submitting quotes, and to vote on quotes and comments. You don't even need to give us your email address.